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Current time: 09-20-2017, 04:11 AM LINKS Latest Posts Refresh
05.29.17. Our pack rules have been changed. To help increase activity - because that's what packs do, right? - we've abolished any claiming requirements! That means that your characters need only to post a claiming thread, and you need to post OOCly to the maintenance forum, to claim a pack. You will have a 48 hour period where anyone may protest and challenge your claim, in which case either a fight will ensue or you will need to come to an agreement, ICly. Check out our Pack info page for the updated rules and adjustments.

I'd also like to welcome Anyu as my co-admin. She's done so much, already, for Atrophia that it is only fair that she step up into a higher position. She will continue to assist me with running the site. Keep your eyes peeled, because we'll be holding staff tryouts again soon - and we'll also have a position for Fate Makers, who will be given access to the Fate account and allowed to conduct a little mayhem and fun around the site.

05.13.17. Updated information has been added, so be sure to check out the History page and the Virus page. I'll be continuing to update and change things over the course of the next few days. It's very important to read up on the virus page in particular, as there's much more transparency, now! You'll also find that we have introduced a virus threshold: dogs under thirty pounds will not contract the disease, merely act as carriers. This is a trade off to encourage smaller dogs and also to accommodate for the disadvantage for playing a smaller dog ( especially in the context of fighting ). You'll also be pleased to know that Zephyr has stepped up in Isoldehn's absence and is in the process of finalizing our new skin concept. Once that is done, it should be a relatively quick process. That, matched with Pibbles making us a banner, means that Atrophia will be looking fly as shit, soon, folks. Stay tuned for all the fabulous updates ( and soon to be announced sitewide plot! ).

04.23.17. Hey all. I know we're a bit slow right now, but blame the time! A lot of us are in school and for those of us in university, myself included, this has been crunch time. We're all still about, even if we don't get a ton of time for posts right now, but rest assured that we're sticking around. The staff team is hard at work with an exciting sitewide plot that we're going to unleash soon ( probably after school, admittedly ) so there's that to look forward to! I'd like to give you guys a quick update - I'm almost finished with a pretty simply, functional new layout, including a working account switcher. The coder(s) I've commissioned over time have been too busy to get our skins done, so for now this will do. I'll be releasing that midweek next week and will probably hold a banner contest quickish afterwards, to give everyone multiple choices for skins! I'd also like to give you a heads up that Fear, Fox, Hobs and Knot have been removed from staff either for inactivity or by their request. Thanks to everyone for sticking around for the long haul.

03.25.17. Hello friends! Our Destiny Dice system is live, and you'll find a page for it to the right, where our content links are now conveniently located. An in depth explanation on how to use it is found in the page. We'll use this system for both breeding and fighting and it entirely removes bias. Anyu has made a place for you to fiddle with the rolls, to see how they work and show you that they're tamper-proof, here. You'll also see a few new pages and notice that content has been updated. Keep browsing the content, guys, to keep up to date! Expect a full-length news report soon. Stay awesome.

03.13.17. I've installed the automatic aging script and the random event script! As such, please ajdust your age on your profile. It should have only numbers - and you'll find you're unable to put anything other than numbers in it, now. I will make the profile field unable to be edited in one week's time. From here on out, your age will automatically adjust every 6 IC months ( 3 OOC months ) to reflect a 0.5 addition to the age, which equates out to half a year! Likewise, the random event account will have a 20% chance of posting an event to any and all IC threads, which you can then respond to for a variety of things ( aptitude points, forum or item discovery and more! ) We're working on implenting the new dice roller plugin as well, so be on the look out for a page explaining all these fun new systems in the near future!

03.06.17. We've got a new custom layout in the works, courtesy of Isoldehn, and some fancy, automatic scripts coming, courtesy of Shinka! They're going to make Atrophia that much more manageable and fun, so in the meantime stick with us! We know there's some bugs, but we'll be off this layout and onto the new one in no time flat! Have some patience, all, and thank you for joining us.

03.01.17. Hey folks. We've been made aware of a few issues and we're working on that! In the mean time, they don't affect threading and such, so feel free to keep on keeping on. I'd like to welcome Fox and Fear to the site as moderators! They've already showed great commitment and excitement for the future of Atrophia! They've also graciously offered to work on a new layout for us - one that will allow us to have multiple skin options with separate banners, etc. We'll keep you updated ( and give them a big thank you! ).

02.28.17. THIS IS IT. Our grand re-opening! Welcome one and all, and a thousand thank-yous to everyone who stuck around, encouraged me and showed ongoing interest! Welcome to Atrophia v2.

05.29.17 Calvert City bursts with new life! Suddenly, two dogs rise up, tired of the quiet that has engulfed the chaos. Malady, a wolfdog hybrid who remembers the original Butchers and other packs of the city, has taken it upon himself to claim a slice of the farmlands for his own desires and purposes. Meanwhile, a newcomer, Xiomara, boldly takes up the meat processing warehouse! Will the dogs remain superstitious or will they overcome their uncertainty to join the new, rough Anatolian in her journey? Perhaps Malady's pack, with its rolling green hills and sheltering barn, will prove more alluring to the strays of the area.

03.13.17 Viceroy, a new dog in town, has risen up to attempt to claim the forest for a pack she's calling the Sparrows! Dogs begin filing into the forest to hear what she has to say - will they all stand beside her, or will a challenger rise up? The rest of Calvert is trying to remember what it's like to be a city with life and the dogs are trying to remember what it's like to live with the infected so near.

03.06.17 Dogs begin flooding back to the decimated city, trying to reclaim what they lost or gouge out a new living. There are plenty who show the promise of leadership as well as those who simply want to survive. With children in the mix, now, and the swarms all but disappeared, it's anyone's guess what will happen next. The question on so many's lips, though, is where are the packs? Who will rise to be the first, new community?

02.28.17 As the swarms clear out, the dogs return to their battered, broken home. With the packs in disarray and all dogs back at the bottom of the rung, will the former leaders emerge on top once more - or will newcomers take the reins?
[O] Dumb All Ov... by Romeo, 06-10, 13:27.
[O] The Lioness... by Fate, 06-06, 19:25.
Fast As A Bulle... by Gretchen, 03-11, 19:44.



Atrophia
This bulletin board is currently closed. The Administrator has specified the reason as to why below.
Atrophia is closing. I'm unable to stay dedicated as an owner to the site, for a number of reasons, and unfortunately unwilling to part with the story and idea due to the number of years I put into it. You're all able to access the site to get your information and more while it remains up and running. I will be contacting our host to remove the site by the end of June.
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